• +91-9971025741 (0900-1700 Hrs. IST)

Contact Information

  • 2nd Floor, Augusta Point, Golf Course Road (near VIVO Metro Station), Gurugram-122002

  • +91-9971025741 (0900-1700 Hrs. IST)

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Placement- Job-In-View

Job-in-View is a simulation of a real interview. The participants have to manage all the nuances of a real job interview. Based on an option chosen the next video question is asked.

You have it all in this simulation- direct questions, probing questions. understanding interviewer’s body language etc. etc.

The flow of the simulated interview depends on the participant responses. This simulation along with the other campus placement simulations provides a powerful support to interview preparedness of students.

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Placement- Virtual Interview

Voice Throwback is a telephonic interview simulation using a virtual call center. The interview questions are grouped under different competencies for ease of preparation. Participants call up a number that is available 24X7 and need to answer questions that the virtual interviewer asks. 

Participants can access the voice logs and get it assessed as well. The scale used is a very popular scale known as the IELTS Scale.

Needless to say, the simulation has been very useful for students appearing at the campus hiring programs. 

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Working Capital Management- WoCa WoCa

WoCa WoCa is a simulation of working capital management in an organisation. The participants will understand how few decisions can change the working capital availability in an organisation dramatically.

Game Description:

WoCa WoCa is a simulation of effective management of working capital in a healthcare and welness company. Although the company is financially in a comfortable position still then they face challenges as they are not able to effectively manage their working capital.

Scenarios Description:

As the game progresses scenarios come up one after another. In these scenarios the participant faces situations where he has to advise the CEO for improving the cash situation. Although the number of decisions to be taken here is less still then each decision has the potential of drastically changing the working capital situation. Every scenario builds on the outcome of the decisions taken in the previous scenario. This simulation manitains data continuity and makes the later scenarios that much more challenging.

Key Decisions:

For every scenario requires decision to be taken around :

-supplier agreement effectiveness

-discounting

-vendor relationship

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Business Strategy- Sea Planes of Lala Land

SPLL is a business essentials simulation that provides a great way to learn about running a business. It is designed to help you learn about the challenges and rewards of making good decisions in a mid-sized, service-based business. Participants will learn about strategy, operations, marketing, and accounting by running this company for up to 5 simulated years.

Game Description:

Bathelano is the capital of a sea-locked country somewhere in the Pacific ocean. A seaplane company runs a very profitable business. It ferries passengers coming from different countries to this tiny but beautiful country to different remote island resorts. There are no competitors and speed boats cannot access the remote islands. The customer service is of the highest standard and the government has been very supportive till now. However, of late, things have started changing.  

Scenarios Description:

The initial scenarios will make the participant conversant with the existing situations and encourage them to improve the business KPIs. As time goes by things become  tougher and tougher for the company. The company now has to think of newer and innovative ways to stay afloat. The leadership team has to redefine the strategy and continue to be on the path to profits.

Key Decisions:

The participant teams have to take several decisions related to products, pricing, customer service, manpower, financial structuring, investments etc. to achive the KPIs set by the Shareholders.

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Recruitment Strategy- iRecruit

iRecruit is a simulation of the recruitment process of a large organization. The independent variables related to employment contracts, hiring channels, competency levels required, compensation linkages are required to be understood to be successful in achieving the stated goals of the simulation.

Game Description:

In a large software company, the head of talent acquisition is required to plan for hiring Java developers so that headcount requirements during specified periods are met. He has a limited budget to allocate for different activities and at the same time has to ensure that the requirements are met and software projects do not get delayed which would mean loss of revenue for the organization.

Scenarios:

The head of talent acquisition has to meet the requirements keeping in mind the hiring channels available to him, different kinds of contracts and other constraints which are specified from scenario to scenario. This is a discrete events simulation and each scenario is independent of the other. However, each subsequent scenario brings in a higher challenge for the head.

Key Decisions:

Key decisions to be taken by the participants are related to:

-Contract Mix

-Channel Mix

-Time to Hire

-Hiring Cost

-Revenue Losses

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Training Strategy- iTrain

iTrain is a simulation of the competency development process in organizations. It simulates the execution of a training plan designed to upgrade the competency levels of the employees of an organization. 

Game Description:

In a large software develoment company in Bathelano city, you are the head of the L&D function. You are responsible for ensuring that competency levels of employees is upgraded as required by the business. You will be facing several uniques situations as time goes by you have to take appropriate decisions to meet organizational goals.

Scenario Description:

Your company has to prepare employees to deliver a projecct for one of your clients within a specified time and budget.You will have to dabble with various pedagogy options in the online and offline formats alongwith a bunck of trainers. You have to work within a specified budget and limited time.

Key Decision:

Key decisions are related to:

-competency development timelines

-trainers to be used

-pedagogy choice

-budgetary allocation etc.

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Marketing & Sales- Sonees' Dhonis

Sonees’ Dhonis is a simulation to find out the effectivenness of a marketing strategy plan when the execution is simulated. The simulation captures the understanding of a mid or senior level manager about marketing strategy. The independent variables are participants’ decisions related to several market inputs, constraints and internal processes. 

Game Description:

In a sea-locked country dotted with hundreds of islands, sea-planes and dhonis(speed boats0) are the only two modes of transport. Dhoni manufacturing is a highly regulated industry. Currently there is only one manufacturer but the Governmenthas given licence to another one to start manufacturing in a couple of years.

Scenario Description:

The scenario unfolds the crrent situation of the market and the future landscape. The company has to use the budget allocated to it very effectively so that its key performance indicators are met.

Key Decisions:

The participants are required to take decisions related to :

-Pricing

-Promotion

-People

-Product

-Others.

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People Management- iDeliver

iDeliver is a simulation of a manager's role who manages a lare team and needs to take decisions related to people. She needs to keep the team motivated and competent to achieve sales targetsand manage within budgets.\

Game Description:

In an industrialized city a manager manages a large team in a retail store. Justin is a manager who manages a team of more than 100 employees. There are few supervisors who report to him directly and the rest indirectly through the supervisors. Justin has to meet the business targets in this highly people dependent business. 

Scenario Descriptions:

In an industrialized city a manager manages a large team in a retail store. As the game progresses the manager has to wade through a number of situations by taking several decisions within specified frameworks. The participants gain experience with organizational levers for retaining motivated, productive and competent employees.

Key Decisions:

Participants are expected to take critical decisions related to:

-staffing

-compensation

-productivity, etc.

in order to be effective as a people manager.

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Oraganizational Development- Game Changer

Participants in the simulation will learn how to influence the decision-makers and others so that a high stake change can be brought about in an organization. It provides participants an understanding of the change levers that one need to use in order to achieve seamless change.

Game Description:

Game Changer is about a senior functionary’s approach towards managing a large scale change process. In this organization, he has to deal with the leadership team individually and collectively as well as the entire organization as an unit to ensure that the change is implemented seamlessly. The change process has various stages. The participant working as the functionary has to select the appropriate intervention to overcome the resistance to change and make people aligned to the organization goals.

Scenario Description:

Game Changer has different scenarios built around planning and implementation of the change initiative. In every scenario, there would be the option to choose interventions from a laundry list. Some of these would be applicable to some individual or few leaders. Similarly, few others would be applicable to the entire organization. The game requires that the leaders who are opposing the change or are neutral are converted to pro change positions. Similarly, it also requires an overwhelming majority of employees to support the change initiative.

Key Decisions:

Key decision points that are to be considered for this simulation by the participants are related to:

-Phases of organizational change

-Options related to various levers

-Applicability of levers with individual leaders and the organization as a whole

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Performance Counseling- iCounsel

It simulates a performance counseling conversation where the participants counsel an employee to improve in certain areas. It's an outcome based conversational event simulation and the participant is expected to get agreement on a performance improvement plan.

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Planning Skills- Survivor of Tumbuctou

This is a simulation in the lines of the popular Desert Survival game. The participants are required to take decisions so that they survive the desert and reach nearby habitation safe and sound. The planning skills of the participants are abundantly challenged in this simulation.

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Decision Making- Balancing Act

This simulation recreates the weight and balance decision-making related to seaplanes, Although the context is of an aviation event, the participants (even without any knowledge of aviation industry) can achieve the desired results with good planning skills.

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Consumer Behavior- Reuben's Lift

Participants in this simulation are tested on their skills related to customer acquisition. They need to take decisions based on the available trends related to customers. They have to come up with the best consumer life time value given a budget which they can spend.

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B2B Sales Management- Salesman

A conversational simulation between the participants and a corporate customer. By the end of the simulation the participant should be able to take the sales proposal forward by convincing the key decision maker.  

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Banking & Financial Services- Chiti Chiti Bank Bank

Chiti Chiti Bank Bank is a simulation of the lending decisions taken in banks. The participants will decide on the amount of loans and the interest rates to be charged so that the companies do not fall into the NPA trap.

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Production & Operations Management- Work-In-Progress

As a Zonal Business Head you have to take few production related decisions for a company that is into soft drinks business. The major challenge would be to decide whether production could be outsourced or not.

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Leadership- L.E.A.D.

As a Business Leader you have to keep your immediate next level team competent and motivated to achieve business goals. As they say "The task of  leader is to get their people from where they are to where they have not been."

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Hospitality Management- Hotelier Strategy

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Bank Operations- BankedIn

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Scheduling- Fly Me

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Design Thinking- Designers' Choice

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Project Managment- My Project

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Human Resource Strategy- HurSim

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Sales Negotiation- Negotio

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Consumer Behavior- iConsumer

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Compensation Restructuring- CORE

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Financial Ratios- Finrate

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Supply Chain Management- Super Channel

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Introduction

A possible solution that lands in between Off-the-shelf and Custom-built solutions is the Tailor-made solution. Tailor-made solution utilizes a core quantitative model. This solution requires fewer changes to the Off-the-shelf solution. The good thing about Tailor-made solutions is that you will often be able to get almost a Custom-built solution for a cost slightly above an Off-the-shelf solution. Under this solution we provide any or all of the following features. The cost of creating a custom made solutuion will depend on the extent of change required.

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Add Scenarios

Give an additional twist to the story line by adding a new scenario with changed environmental conditions.
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Delete Scenarios

Delete scenarios as soon as they become redundant or out of context.

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Modify Scenarios

Change scenarios incrementally as some new elements have come into play.

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Add Variables

Adding input variables or interim variables is just a matter of hours. Output  variables too can be added in a jiffy!

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Delete Variables

Delete a complete set of variables and bring in a new set, if the need be. Create more complexity with nil coding!

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Change Variables

Change variables on the fly and create new linkages. Also create more interim variables  and sub-variables, if required.

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Introduction

We can support the academia in this effort by partnering with them and creating gamified contents aligned with their session plans. For example, in one of the large B-Schools we are gamifying 30% of the MBA courses as per the directions provided by the concerned faculties. Possibly, this is the first time in the coutry that such an initiative has been taken in the teaching-learning space. 
 

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Course Specific

Defines the purpose of learning an establishes exaclty what needs to be accomplished in your context.

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More Autonomy

Capitalizes on people’s intrinsic desire to succeed by taking charge of situations.

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Higher Interactivity

Gives users interactive tasks to complete and encourages a more active learning process.

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Scalable Rewards

Gives way to greater rewards in exchange of completion of more involved and complex challenges.
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Stready Feedback

Provides steady feedback making users remain aligned with the goals set.

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Larger Retention

Hands on experiance on more or less real scenario provides learning that are retained for long.